Post by Rule Hound on Mar 28, 2016 21:11:14 GMT
Downtime 1
My downtime will consist of creating a massive market for people bring their goods, now and after the tournament. It will consist of a goods trading area, fairground games, and betting - Klagenfurt will charge customs and get a percentage of the games and betting proceeds. Furthermore, I will support Sokrates in his museum, especially by creating a competition for people to bring their most amazing artifacts. These artifacts will then be judged and the top five winners will receive a monetary prize, along with the privilege of having their item displayed in our museum for a year.
Result on Win:
Bonus test:
outright win - You have made inroads with several trading consortium's and families. You are pretty sure you could arrange for invites to some of their gala's and estates to further discuss them making a more permanent presence in Klagenfurt.
ST NOTE) I think the Emissary or similar will contact him also with an offer to help "improve" the outcome
Our tests:paper, paper, paper, scissors, scissors
His tests: Paper, paper, scissors, rock, scissors.
Penalty options for failing quest test
My downtime will consist of creating a massive market for people bring their goods, now and after the tournament. It will consist of a goods trading area, fairground games, and betting - Klagenfurt will charge customs and get a percentage of the games and betting proceeds. Furthermore, I will support Sokrates in his museum, especially by creating a competition for people to bring their most amazing artifacts. These artifacts will then be judged and the top five winners will receive a monetary prize, along with the privilege of having their item displayed in our museum for a year.
Result on Win:
- You Manage to form a large square off to the side of the tournament grounds. Have some basic wooden structures/pens built (similar to the canopies you would see at a farmers market. Wooden posts and a roof only. No sides). And a wooden, uncovered central stage.
- Using your court and trade influence you manage to spread word to immediately neighboring towns and cities that there will be a tourney. Word comes back that there will be some peddlers and merchants that will send envoys with some stuff to sell.
- Word also goes out of the competition you are hosting for antiquities in a effort to help Sokrates.
- Your resources are tied up for the rest of the year and you will need to come up with a suitable prize for the competition (Your resources x 3 from next year would draw a lot of attention)
Bonus test:
outright win - You have made inroads with several trading consortium's and families. You are pretty sure you could arrange for invites to some of their gala's and estates to further discuss them making a more permanent presence in Klagenfurt.
ST NOTE) I think the Emissary or similar will contact him also with an offer to help "improve" the outcome
Our tests:paper, paper, paper, scissors, scissors
His tests: Paper, paper, scissors, rock, scissors.
Penalty options for failing quest test
- Gaining 1 Beast Trait
- Gaining a Derangement for the game (or 2 derangement traits if you have one – ST discretion)
- Gaining 1 Derangement Trait (if you have a derangement)
- Losing 15 minutes of game time
(Due to entering a fugue/vision state - ST's will tell you when it happens) - Taking 3 points of lethal damage
- Down 1 Willpower
- Taking 1 points of Aggravated Damage
- Influence reduced by 1 until you perform a trivial favor for your influence
- Only acquire enough components for 2 rituals not 3 (only if this is your quest)
- Minus 2 penalty to one attribute for 1 game