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Post by Rule Hound on Mar 2, 2016 16:06:48 GMT
Some of you are now seeing the system Chris and I are using for down times.
When we give results there can be "penalties" for failed tests, things that went wrong in the process.
The idea is that when all is said and done you get to make a personal story that explains how you went about things and the explains what happened. For example, if you chose a penalty that said +1 aggravated damage coming into game.
In the story you develop you could say that you were hijacked on the road, they tried to set fire to your wagon but missed and you got hit with a flaming arrow. Almost anything.
Anyways, the main list of penalties is posted now in the revamped Down time thread under house rules.
I do like to try to tailor them a little if I can depending on what you are trying to do.
So I thought I would ask for ideas here for potential items to add to the list when they fit. Things that can affect retainers (as some actions are run by only them) and things that may come back to haunt you, I am trying to think of things that are not always damage, blood loss, willpower or beast traits.
If anyone has any ideas, post any suggestions under this thread
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Post by Jaak Alemayehu, Shango Kholo on Mar 2, 2016 19:04:13 GMT
Retainer detained = they lose their Downtime action next DT?
How about Boons as an option for failure? Have each level of Boon available as an option, then either add it to the deck for next game (and the players can decide the specifics) or assign it to an NPC (who could then trade/sell it off)?
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Post by Antonio Galanzia on Mar 2, 2016 20:37:22 GMT
Yes, or simply just destroyed on there journey.
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Post by Jaak Alemayehu, Shango Kholo on Mar 2, 2016 20:50:07 GMT
Losing a retainer permanently would be the worst / most extreme penalty. I cant imagine anyone picking it.
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Post by Rule Hound on Mar 8, 2016 18:26:40 GMT
Possibly buying off penalties
Keep in mind any boon we get from players goes into the draw deck and or to a NPC if they need something accomplished (as do all boons and services offered at the Beggars Cart).
We are tossing over the idea of letting people buy off penalties accrued with downtime actions.
All buy offs would be done before the penalty is chosen. Once chosen they are there at the start of the game.
ie. Results: Loss, Tie, Loss, Tie, Win
4 penalties and down 2 willpower for outright losses.
1 Trivial boon would buy off 1 penalty 1 Minor boon would buy off 2 penalties 1 Major boon would buy off 3 penalties 2 Major boons would buy off 4 penalties 3 Major boons would buy off 5 penalties 4 Major boons would buy off 6 penalties
-1 willpower counts as 1 penalty.
You could buy off part of the penalties or all of them.
We would still like a story if you threw really badly but bought off all the penalties of what you encountered and how you overcame it to accomplish your goal.
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