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Post by Rule Hound on Dec 30, 2015 14:20:17 GMT
Abyss Mysticism is playing with forces that are barely under control. I thought it might be interesting to give this more flavor at ST discretion. These forces becoming unglued...
Pierce the Murk (Lvl 1) - A full botch on this ritual is built in. They loose the ritual and gain a permanent flaw (until they buy the ritual with xp again and fix it) The Shadow of Hands that Serve (Lvl 1) - Failure on the static test creates a small rift as on a success. Except, a small pool of blackness leaks like water from the rift before dissipating into shadow and the rift closes. (Oh the possibilities) Feed the Darkness (Lvl 2) - No real defined badness in the ritual description. Just that they do not know if they succeeded or not. My suggestion is that they loose control of their Arms of the Abyss when cast and the Arms themselves attempt to feed on anything and do not stop until destroyed.
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