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Post by Rule Hound on Dec 29, 2016 15:40:44 GMT
1: As per our discussion, Gunnar will travel the lands hiring any mercenary groups available. I have several resource cards ranging from +2 to +5 resources. It should be more than enough to buy an "Army" for one battle. Hire every thug, tough, merc, soldier of fortune, asshole with a club. It doesn't matter. Just so long as they are ready to wage war for the promise of chests of GOLD.
2: As well, Gunnar will redirect more and more people into his valley, trying to force a major trade route through the area by use of Resources.
3: Report to the Ard-Ri about what I've learned about Morrigan, Raetus, and their visit down south. Gather forces together from the Ard-Ri's ranks, if allowed. Even go so far as to summon up as much Kindred help as I can from outside of Gaul. Bring every last one of them to the battle against the Brujah Stronghold. - The Plan> Use Raetus' forces to wage war against the Brujah. Use them for all they are worth, then end the betrayal by having all the kindred under my command turn on the traitors that allowed this bullshit to happen.
For Feeding, Gunnar will eat any village within a nights distance of the Brujah Stronghold. Starve them first while keeping my belly full.
No-more mister nice monster.
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Post by Rule Hound on Dec 29, 2016 15:56:37 GMT
1. Since you mentioned it to me specifically I assume you are trying to kidnap ghouls as you travel around hiring mercenaries. You mentioned you were going to steal everyone's retainers and supply them to Raetus to become part of his war ghoul.
You travel the lands of Gaul making offers to anyone who seems able to hold a sword or to every mercenary band you can find. So far it seems like you are doing pretty well. Some say they will fight for you and agree to make their way to your valley to muster for the war.
In your travels you come across a caravan that has just left the north end of the Brujah Valley. You drop in to see if you can share a fire, posing as a local hunter. Turns out there are two caravans at this location. One heading into the Brujah Valley in the next day or two and one that just left. As you watch the two camps you notice one fellow very suspicious slip out of the camp that just left and go strike some bargain with a wagon driver from the other caravan heading back in. Some coins seem to change hands and a slim package.
The suspicious fellow then slips off into the night towards the Jakes and seems to lie in wait. Going bird form you come in and roost near him. Your sense of smell tells you he is more than mortal. Since no one is about you quickly take him and drag him off. As you attempt to interrogate him recognition lights up in his eyes. He tells you he works for the Prince and you better get your filthy hands off him or else Raetus is going to make you pay....
You rip out his tongue and cauterize it, take out his eyes and arrange for him to be delivered with a mercenary band to your valley. What the hell right? Why not deliver one of Raetus's own retainers to him unknowingly for the war ghoul...
Travelling around Gaul you dare able to locate other peoples retainers. You can capture them in a similar fashion. We will write more when we know what they are all doing.
2. You quickly discover that at the moment no one is willing to relocate to your valley permanently. You do get quite a few drovers and farmers that are enticed by the offer of pay to bring their carts, hay and anything else that might be useful for a supply train.
3. You send word to the Ard Rhi's court. You gather that he is very pissed at the moment. He receives your missive but refuses a audience. All you get back is that he expects Gaul to handle this as it is their incompetence that caused it.
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